Oct 26, 2009, 03:08 PM // 15:08
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#1
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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The New Henchmen Builds
So what are your thoughts on the new Henchmen builds? I have to say it having a beast master then a Minion Master in my group that was not a hero was a nice change. To be honest I have noticed a difference with the changes. They seem alittle stronger than before (I have only been in factions since the change so not sure elsewhere how they are working)
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Oct 26, 2009, 03:47 PM // 15:47
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#2
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Nika is super good now, she's always welcome on my team. Devona's Earth Shaker is a HUGE plus. Healer Henchmen are no longer utter crap as they are better than most players heroes.
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Oct 26, 2009, 04:09 PM // 16:09
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#3
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Normal mode nightfall? Potentially 5 searing flames using H/H? Burning death all round
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Oct 26, 2009, 04:14 PM // 16:14
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#4
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Lion's Arch Merchant
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They havent killed Erys Vasburg have they?
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Oct 26, 2009, 04:21 PM // 16:21
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#5
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Krytan Explorer
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eh. They changed henchmen after I finished all my vq'ing and hm/nm missions. Well whatever if I do take them again, i'm sure going to miss charge!. At first I always raged at how bad the builds for hench wars were but I'm going to miss the party wide speed boost to get me from place to place quicker.
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Oct 26, 2009, 04:57 PM // 16:57
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#6
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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they are nice. good that they finally updated builds that are years old on these henchmen must have taken a while to do all those changes ;-)
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Oct 26, 2009, 05:20 PM // 17:20
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#7
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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I want charge back.
MM hench sucks, 12 death with only vampirics/Golem
Otherwise don't care, everything's vanqed, I'll only use the healers in pugs.
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Oct 26, 2009, 05:56 PM // 17:56
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#8
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Desert Nomad
Join Date: Jan 2006
Profession: N/
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Factions prot got crapped down.
He used to have LS which was crap,then awesome and now they remove it from the hench...
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Oct 26, 2009, 06:05 PM // 18:05
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#9
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I'm sorta disappointed that they removed "Charge!" from every Warrior's bar, because I liked to use those henchmen sometimes to just get into the next battle faster, but they put some good fighting elites in its place, so no harm done.
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Oct 26, 2009, 06:08 PM // 18:08
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#10
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Academy Page
Join Date: May 2009
Profession: R/Mo
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It's a step in the right direction, I suppose. ;>
Between the last skill update and this, I'm restoring a little faith in Anet.
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Oct 26, 2009, 06:13 PM // 18:13
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#11
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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4 years too late.
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Oct 26, 2009, 06:18 PM // 18:18
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#12
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by IronSheik
Otherwise don't care, everything's vanqed, I'll only use the healers in pugs.
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You don't have heroes?
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Oct 26, 2009, 06:26 PM // 18:26
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#13
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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One does not H/H endgame content. Just the title grind garbage like Vanquishing.
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Oct 26, 2009, 06:57 PM // 18:57
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#14
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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The prot hench need Aegis, and yea, I miss Charge.
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Oct 26, 2009, 07:29 PM // 19:29
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#15
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Furnace Stoker
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Quote:
Originally Posted by Martin Alvito
One does not H/H endgame content. Just the title grind garbage like Vanquishing.
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Bah! I H/H everything whenever possible.
Since I have been using 6 heroes so I can bring 2 characters through at the same time, I have not used henchies for a while now. But still nice to know that they have been improved upon.
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Oct 26, 2009, 07:29 PM // 19:29
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#16
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Haven't tried the henchman yet. Me and my gf always play together and never without eachother so +6 heroes at all times. :P
~LeNa~
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Oct 26, 2009, 07:42 PM // 19:42
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#17
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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I do miss Charge.
However, the new henchmen builds definitely feel stronger than before. They're a lot better.
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Oct 26, 2009, 07:58 PM // 19:58
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#18
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by IronSheik
I want charge back.
MM hench sucks, 12 death with only vampirics/Golem
Otherwise don't care, everything's vanqed, I'll only use the healers in pugs.
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I couldn't agree with you more on charge especially on Devona in NF got some good free runs from her.It was usfull for going up the Shiverpeaks as well.I was surprised Orion didn't get meteor showers.It is nice to see Lina with condition removal.
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Oct 26, 2009, 08:06 PM // 20:06
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#19
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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I agree that they look stronger now. Charge was somehow useful, but I can live without it. A good update IMHO, and last but not least, removing touch spells from healers was hell about time..
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Oct 26, 2009, 08:12 PM // 20:12
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The healer hench never used healing touch on us later on in the game only in very beginning.
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